Tuesday, April 13, 2010

All About Runes

All About Runes Image
What runes be are a symbolic line drawing that are empowered by thought and actions. The runes are a dialect of symbols meant for reading/writing, divination, and magical (re)actions. There are thousands of runesets that come from across the globe. Amongst thm be the alphabet with 26 letters, the elder futhark with 24 letters, the chinese alphabet with over 1000 letters listed here and here, the greek alphabet with less than 26 letters, the sea-elven (atlantian) alphabet of over 1000 and letters and the arabic alphabet with 40 letters. To make a rune ye use a runequest to make a new rune.

Now to use the runes in reading/writing, divination and magic and the runequest look below:

Reading and writing runes

To read and write with the runes ye must be familiar with the alphabet itself. The way the culture writes the words and phrases are how to use them. Such as chinese write downwards and english be written left to right. Atlantian is written any direction that be a line. The arabic alphabet is right to left. To read the written alphabet ye think of the meaning association that fits the letter.


The way of divination be to make the runic tile first by carving or burning the entire runeset into or onto an suface while thinking on yer need for divination on some form of material sliver called tines. The tine material should be used as to yer craftsman level. What materials be there? Wood, stone, paper, metal or bone be the prospects. A runic tine set is a carved runeset and these rune tines are kept in a rune bag for divination or magical purposes. When making the tines wait a day before usage because each rune takes a little energy from the air and after the entire runic tineset be made thier is very little energy so things could fail on ye.

Now after the runset be carved and a day passes, draw the runetines from the bag one by one as the drawn rune will impart an image of the future to yer mind..Draw the runes till ye get a clear enough picture of what might happen for the person ye drew them for or yerself. thus ye write the vision down or try to remember it. Its best to do this live as one live future tell will clarify many things and try to use instinct as instict will tell ye true. The Elder Futharc Divination meanings are here.


The way of magic with runes is to draw the rune or carve it into something while knowing and thinking about the purpose ye have for it. The elder futhark runeset for magic purposes is here @ http://www.scribd.com/doc/13891816/Elder-Futhark and some others are at the runepage. Upon ye drawng the rune ye will find the rune had taken energy from yerself, the air surround, and the rune creator. This achieves the immortality of the runemaker and grants the runemaker power for each time is done as to mention a name of that which was created by a person gives him power by its use. The magic rune comes in three forms of script form, lockrune form, and simple form.

Runescripts are the runes in a straight line in certain number groups called magic clusters of 3, 5, 7, 9, 11 and 13. The metallic numbers or antimagic clusters are 2, 4, 6, 8, 10, 12, and 14. These rune clusters are for indicating a certain outcome to make happen by influence. A working common sense of the rune itself be necessary for a competently made runescript and that includes knowing the rune. The Antimagic clusters work because of the material bonding of pairs and by using the pairing numbers ye use the power of the logical consequence and metals. The use of the antimagic makes the effects opposite of the intended meaning. Using the magical clusters ye use illogical influence to make things happen as depicted in the sequence. The effects of the magical be positive results to the intended runic sequence.

The occurence of Antimagic actions can be to do the action sequence from right to left and opposite as depicted by the runes in a line. The effects of the magical actions can be to do the actions in order from left to right and as the crafter would want. Now the lockrunes are combined into one flowing design to make something happen. The effects flow together to have an effect of single purpose and the same rules for the runic scripts apply here of magic clusters and antimagic clusters. The magic cluster lockrune makes an effect of the total number of runes wheras the antimagic cluster lockrune makes for the single effect to be negative. Flipping the rune reverses its meaning making positive negative and negative positive. The antimagic runes are all negative and have devastating effect from a positive source(ye) and the bad energy of the rune create havoc, for in math ax-b=-c or 1x-1=-1 unless handled right as in not thinking of yerself as ye draw it. If ye use a negative source with the rune from source linking ye will get a positive result, as a negative with a negative gets positive. Like in math where -bx-a=c, or -1x-1=1 where the positive source with a negative rune gets negative.

As temporal runes are temporary runes considered temporary for the fact that thier objects placed that look like or mean the rune or are in the shape of the rune and resemble it. And they can interact in time as well as if they were long lived runes an its as 1 minute of effect can be 100 years or a minute of effect somewhere else. As in a scarf that is placed in a pattern which acts as the rune and in whatever time as necessary as all runes carved or otherwise may do. To do as is in efficiency what the rune is.

Finally the single rune by itself has the effect of the magical effect ye know as listed in a runic listing like "A Practical Guide to the Runes by Lisa Peschel." This be excepted by the effect of making yer own runes in which ye make the meaning. The Magic of the rune itself comes from the belief, and the will to allow the rune to enact itself as most runes are intelligent by ye imprinting the object on use with yer mind, and will do as it must to achieve the result. This makes the rune sometimes unpredictable as it chooses the route of idea to achieve rune of movement.

The runequest

The rune quest is by two methods and the first method that makes the rune through effort of actions done toward the rune thats created by yer mind and this starts with the concept ye want to achieve with a rune. It must be a worthy concept or the effect is wasted. The rune then starts taking form in yer mind as ye do actions while thinking on the rune and after each action that ye do the rune takes on its form. After a while, the rune will cause ye to draw itself in a moment ye be unaware of on anything including air. After being drawn ye will recognize the rune anywhere ye look as it will give ye immortal power the more its used.

Then a second method is of the runes that are quick made are through thinking of the effect and drawing the lines as to what ye want of it or want by it. The effect is of runes that are drawn and powered by the mind in a form of soul harmonizing by use and the actions are the drawing. Sharing the rune by use or drawing/carving it will strengthen it. Once its made by any methos, its to use it or see it as made into things as of objects or a persons use. As its used, ye are empowered each time of its own integrity in use.

But if ye disbelieve, its just the same as though they still might work if created by someone else or they won't if created by ye if its yer design and desire, as its only a drawn line on in something without yer belief. ye can also break a rune by pouring energy into the weak part of a rune, especially if its just created. The point where a line meets a line is the weak part. Yes ye can use part of a rune as the focus for yer energies.

So to just try to make a rune, is as to feel the power of a source or nothingness going into the rune and that makes it happen easier. Just feel the rune effect by imaging it and let yer hand draw it as ye don't have to see it. There is the fact that a rune exists, as also other somethings as an object somewhere in or of an objevtive force that will work with the idea, as ye have at the moment an interaction or intereaction happens to occur the effect. This something has a useable symbolic link that may be if used as a rune.

The rune efficiency

Inscribed runes on paper, or other medium have the 'balance' power of the runes. We measure runes power by the base of them being inscribed on non-descript writing material. Surfaces such as wood, stone, glass, cloth add extra power. The different colours used add differing properties. The time taken and dedication to the rune inscribing will add potency. Accuracy of the rune being inscribed also increases potency.

Runes, drawn on the body with pen or paint, have slightly increased strength than written paper runes. As the rune rubs away so does the power, though an astral residue is left.

Residue - This is left when a rune is scribed on anything. The more violent the destruction of the written rune, the faster scatters the energy from the birth site. Runes on stone, worn away by time leave an astral print that ebbs away for the length and potency depending on the original rune. Runes inscribed on flesh follow the spirit and soul once it has left the body. These are nekros - false and dead runes.

Runes inscribed into flesh (scarrification) have the ability of giving instant power to the one it is written on. Properties better used on different chakra points or limbs, the power granted directly linked to the rune carved. As the scar stays deep and visible, the power continues. Power decrease for small scars and others that have healed over years.

The power-giving property is why rune carving is seen mostly as satanic. It has the property of instantly giving energies without divine intervention from spirits or gods, highly disliked by many religious sects though ye will see the priests and tribal priests use it themselves. As the wound heals, the rune is bound to the spirit of the person. (Think of the canisters in Geneforge, without the madness)

Incomplete runes on skin have a decreased power and a distortion in the power, though it can be fixed by the completion of the rune, harder to do as it ages. Badly inscribed runes and malformed runes also have a decreased and distorted energy signature. Rubbing ashes (Only use the natural antiseptic wood ash unless ye want blood poisoning) into the wound when open can darken the scar when healed. It is hard to judge the appearance the rune will be and it's strength due to keloiding though with body manipulation this can also be negated. Tattoos as runes give the same effect as writing on paper - because of the soul link they do not bond with the person and only a slight increase in power is seen.

http://en.wikipedia.org/wiki/Scarification For more skin carving information

Material properties have an effect on the rune, as inscribing on wood will give a connection to the earth element, inscribing on crystals will add the original crystal property which is why it is good practice to use materials that work in harmony with the rune intention, just as ye would with elementalism.

Rituals also increase the potency of any type of rune.

Colour properties in runes - http://www.colourtherapyhealing.com/colour/colour properties.php

The runes to be given the least of all strength are ones drawn through the air, figurative runes and astral runes though in effect these can be quite powerful as an abstract item.

Source: A Practical Guide to the Runes

Compilled by skyhawk